A downloadable game

MurkyTime is a system agnostic, turn based, time tracking focused procedure for TTRPGs. You can plug it into most games if you want time to be a factor and to drive players to making meaningful choices. Great for dungeon/hex crawls, but other stuff too!


It's an amalgamation of ideas from games I enjoy, and some of my own. I'm using this system at my table and it works a treat.


Features:

  • A time tracking procedure (with visual tracking).
  • An encounter procedure that utilises a step dice system to represent increased risk, as well as having clue/information and faction/environment results.
  •  A conversion to 'longer term time' for hex crawls or urban exploration.
  • Examples of resource tracking.

Included (all print friendly):

  • A make at home trifold pamphlet with the procedure information.
  • A 'dungeon time' tracking sheet for 10 minute Turns.
  • A 'longer time frame' tracking sheet for 6 hour Watches.
  • A sheet with examples of non-traditional (less dungeon or hexcrawl focused) situations that you can use MurkyTime, like investigations and heists.


If you like it, come join the Murkdice discord!

Inspirations:

  • Mausritter for its time keeping
  • TURN for its event die (and Necropraxia before)
  • Forbidden Lands for travelling in watches
  • Blades in the Dark for clocks and faction movements.
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMurkdice
TagsTabletop role-playing game

Download

Download
MurkyTimePamphlet.pdf 232 kB
Download
Alternative_Applications.pdf 177 kB
Download
Dungeon_Time_Tracking.pdf 195 kB
Download
Longer_Time_Tracking.pdf 197 kB

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